This game bears an uncanny similarity to my dreams. Specifically, the fever dreams I had after sessions of binge-playing Danganronpa long ago. The 100 endings gimmick, the cast of multicolored lab-grown tropehounds, the juxtaposition of weird teddy bear enemies and hell demon commanders. I would wake up in a cold sweat convinced that I'd just dreamed the best game of all time. Why can't someone make something like that in real life?
Well, someone has. And I'm transfixed, I admit it. It's a horrifying monstrosity, but nothing sprawls in quite the same way. If you want to feed your life to a video game and are willing to relax any and all of your standards to do it, this is the game for you.
To be honest, I figured out the "not on earth" and "fighting aliens with aliens" plot twists during the prologue. I did not finish the game, so I did not know about them being clones of the baby. I only made it through 72 hours. I am glad that I stopped. I felt like my brain cells were dying.
Man. I played the demo (which runs through the first seven days) and thought "This story feels like Danganronpa without any hook, but this tactics game has some promise. Maybe this could have done without the script? I might check it out on deep discount." To hear even that part falls through kills the last trace of interest I had in this game, so good to know.
Honestly this feels like it should have been a fanfic. It feels like one and I can see it working pretty well in the style of fic… granted with quite a few modifications but the underlying structure is there.
Funnily enough they did make a muv luv tactics game, they're even making another one right now. I actually think Muv luv would at least thematically benefit from insanely hard tactics segments where characters can very easily die. While the combat in Hundred Days mostly just made me feel the insanity of timeloop repetition diagetically.
This game bears an uncanny similarity to my dreams. Specifically, the fever dreams I had after sessions of binge-playing Danganronpa long ago. The 100 endings gimmick, the cast of multicolored lab-grown tropehounds, the juxtaposition of weird teddy bear enemies and hell demon commanders. I would wake up in a cold sweat convinced that I'd just dreamed the best game of all time. Why can't someone make something like that in real life?
Well, someone has. And I'm transfixed, I admit it. It's a horrifying monstrosity, but nothing sprawls in quite the same way. If you want to feed your life to a video game and are willing to relax any and all of your standards to do it, this is the game for you.
To be honest, I figured out the "not on earth" and "fighting aliens with aliens" plot twists during the prologue. I did not finish the game, so I did not know about them being clones of the baby. I only made it through 72 hours. I am glad that I stopped. I felt like my brain cells were dying.
It really is so hard to avoid the sunk cost fallacy with this one, glad you managed.
Man. I played the demo (which runs through the first seven days) and thought "This story feels like Danganronpa without any hook, but this tactics game has some promise. Maybe this could have done without the script? I might check it out on deep discount." To hear even that part falls through kills the last trace of interest I had in this game, so good to know.
Honestly this feels like it should have been a fanfic. It feels like one and I can see it working pretty well in the style of fic… granted with quite a few modifications but the underlying structure is there.
Funnily enough they did make a muv luv tactics game, they're even making another one right now. I actually think Muv luv would at least thematically benefit from insanely hard tactics segments where characters can very easily die. While the combat in Hundred Days mostly just made me feel the insanity of timeloop repetition diagetically.